Tuesday, June 30, 2015

T16P1 - Combat

Steve Jackson Games

Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

T16P1 - Combat
Anthony's Gunner fires the Turreted RR at Jeff. He needs an 8 to hit the back - 2 1, miss.

Turn 16 Phase 2
Jeff moves 1/2" straight

Combat
Another Flame Cloud burns out, leaving smoke

Turn 16 Phase 3
Jeff moves straight
Roger moves straight 1/2"

Combat
None

Turn 16 Phase 4
No Movement

Combat
Oil "hits" Rene again - U: 4(2) - all internal - PP is destroyed

Turn 16 Phase 5

Holding for Jeff's movement...


T16P1 - Movement

Steve Jackson Games

Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

T16P1 - Movement
Jeff moves straight
Billy moves straight
Roger moves straight
Anthony moves straight back 1/4" then pivots CW into the wall, hitting his own paint (-2 to hit)

Combat
Holding for Jeff...


T16P1 - Speed

Steve Jackson Games

Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

T16P1 - Speed
Jeff accelerates to 35
Billy slows to 10
Roger accelerates to 15
Anthony goes to 5 in reverse

Movement

Holding for Jeff...



Monday, June 29, 2015

T15P1 - Combat

Steve Jackson Games

Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

T15P1 - Combat

Quick correction (sorry for so many of these...) - Paint 1 & 2 both disappeared at the end of Turn 14.

Anthony drops Paint

Turn 15 Phase 2
Movement
None

Combat
Another Oil burns out, leaving smoke.

Turn 15 Phase 3
Jeff moves straight
Billy moves straight 1/2"

Combat
None

Turn 15 Phase 4
Movement
None

Combat
Rene takes Underbody damage from the Oil again - 4(2) - bottom armor breached, passes through Crew to top armor

Turn 15 Phase 5
Movement
Jeff moves straight

Combat
None

End of Turn
Rene drops more oil
Rene continues to burn and explodes on a 1 - 5, safe
Randy continues to burn. His driver is killed and explodes on a 1 - 4, safe
Paint 3 4 & 5 all disappear

Turn 16 Phase 1
Speed

Holding for Jeff...



T15P1 - Movement Concluded

Steve Jackson Games

Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

T15P1 - Movement Concluded
Jeff makes a D4 right
Billy moves straight
Roger moves straight

Combat

Holding for everyone (that's still alive anyway... :)  )


new MADHAT spreadsheet

New updated Spreadsheet...

Curt Lindmark has corrected some issues - new version is up here -

https://sites.google.com/site/jimmylogan0916/madhat/downloads

Thanks Curt!!!


T15P1 - Speed

Steve Jackson Games

Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

T15P1 - Speed

First - slight correction - the last paint was placed directly behind Anthony - it should have been with his movement vector instead, so I've rotated it slightly. It still affected Jeff in the same way though.

Anthony is OOC and maintains 30
Jeff accelerates to 30
Billy slows to 15
Roger accelerates to 10

Movement

Jeff defers
Anthony skids 1/4" then moves 3/4" straight into the wall. Head on speed 30 - 1D damage - 2, all stopped by plastic. It's a D3 hazard and he's at zero. He needs a 4 to keep control - 1. CT2: 5 1 -1 speed = 5, major fishtail. He's not moving so it's not performed but it does mean a -6 to hit till EOT.

Holding for Jeff's movement...


Sunday, June 28, 2015

T14P5 - Movement Concluded

Steve Jackson Games

Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

T14P5 - Movement Concluded

After the fishtail, Anthony makes a D1 bend right. He needs a 4 to keep control - 2. CT1 4 1 -2 diff -1 speed = 2, trivial skid.
Jeff moves straight 1/2".

Combat

Anthony drops paint which affects Jeff. He's a -2 to hit through end of turn 17.

End of Turn

Rene continues to burn. He explodes on a 1 - 6, safe.
Randy still has 3/2 burn mod from Turn 13 - 1 1, on fire. No FE. 1 Point to all - both back guards destroyed, Driver is unconscious. Explode on a 1 - 2.
Rene drops more oil on top of one already there, so no effect to the map.

Turn 15 Phase 1
Speed

Holding for speed from Jeff...


T14P3 - Movement Concluded

Steve Jackson Games

Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

T14P3 - Movement Concluded

(first, another flaming oil patch burned out in Phase 2 - I forgot to note that)

Jeff makes a D1 bend left. He sideswipes the short wall with swipe speed 10. Damage is 1D-2: 5(3) to left side - all stopped by plastic.
He T-Bones Anthony - 1D damage: 2. Jeff's metal stops the damage and is destroyed; Anthony's left plastic stops the damage to him.
Jeff drops an obstacle and takes a hazard - safe.
Anthony takes a hazard and needs a 4 to keep control - 1. CT2: 3 1 -1 difficulty, -1 speed = 2, 15 deg fishtail CCW
Anthony is conformed with the rest of Jeff's movement.
Billy moves straight.

Combat
Anthony drops Paint

Turn 14 Phase 4
Movement
None

Combat
Oil "hits" Randy again - 1D-2 to Underbody: 2(0) - no damage (I'm sure this makes him breathe easier... :-)   )
Oil "hits" Rene again - 1D-2 to front left tire: 3(1) - wheel destroyed and obstacle dropped.
Underbody: 1(0) - no damage
One of the flaming oil patches under Randy burns out, leaving smoke. The other is still burning.

Turn 14 Phase 5
Movement
Anthony fishtails 15 deg CCW then ???

Holding for Anthony...



T14P3 - Movement Begins

Steve Jackson Games

Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

T14P3 - Movement Begins

Anthony moves straight

Holding for Jeff...


T14P3 - Speed

Steve Jackson Games

Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

T14P3 - Speed

Anthony accelerates to 30

Holding for Anthony's movement...



Saturday, June 27, 2015

T14P2 Combat

Steve Jackson Games

Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

T14P2 Combat

Jeff fires 3 RL's at Anthony. He needs a 3 to hit the left side.
First hits on a 4 6 for 1 3 damage - all stopped by plastic.
Second hits on a 1 5 for 1 5 damage - all stopped by plastic.
Third hits on a 4 4 for 2 6 damage - all stopped by plastic.
Anthony drops a debris and needs a 4 to keep control - 6, safe.

Turn 14 Phase 3
Speed

Holding for Anthony...


Friday, June 26, 2015

T14P2 Speed

Steve Jackson Games

Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

T14P2 Speed

Anthony maintains 25
Jeff accelerates to 25

Movement
None

Combat

Holding for Jeff...


T14P1 - Combat

Steve Jackson Games

Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

T14P1 - Combat
Anthony drops more paint. His Gunner fires the turreted RR at Jeff, needing an 11 to hit. 6 4, miss.
Randy fires all 3 RR's at Jeff, needing a 7. He misses with a 5 1 on the first.
Second hits the right side on a 5 4 for 6 2 damage - all stopped by plastic armor.
Third hits on a 6 6 for 4 6 damage - all stopped by plastic armor.
Jeff drops debris and takes a hazard - no control roll needed.

Turn 14 Phase 2
Speed

Holding for Anthony & Jeff...


Thursday, June 25, 2015

T14P1 - Movement concluded

Steve Jackson Games

Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

T14P1 - Movement concluded

Jeff moves straight
Billy fishtails 30 deg CW then is conformed by the wall and moves 1" sliding along
Roger moves 1/2" straight

Combat

Holding for...

Anthony
Jeff
Randy




T14P1 - Speed

Steve Jackson Games

Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

T14P1 - Speed

Billy coasts down to 20
Anthony maintains 25
Jeff maintains 20
Roger accelerates to 5

Movement

Anthony makes a D3 right bend

Holding for Jeff...


Wednesday, June 24, 2015

T13P4 - Combat

Steve Jackson Games

Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

T13P4 - Combat

First, a slight correction... Flaming Oil 1 burned out on Phase 2, leaving Smoke. FO #2 burned out on Phase 3, leaving smoke.

Now, for Phase 4...

Anthony's Driver triggered a back mounted Paint Spray and dropped a Paint Cloud.
Randy takes damage from the oil again. 1D-2: 6(4), all internal. 1-2 PP, 3-4 crew, 5-6 Cargo: 4. Driver loses BA and is wounded. He takes a burn mod.
Rene also takes damage from oil again. 5(3) to front left wheel. 3(1) to back right wheel - wheel destroyed and obstacle dropped. 6(4) to underbody, all stopped by plastic. He takes a burn mod.
Flaming Oil #3 burns out, leaving smoke.

Turn 13 Phase 5
Movement
Anthony moves straight 1/2"
Billy moves straight 1/2" and sideswipes the wall. Swipe speed is 10 for 1D-2 damage. 2 so no damage to right side. It's a D1 haz and his car needs a 2 to keep control - 1. CT2: 6 2, -1 speed -2 difficulty = 5, 30 deg fishtail next movement.

Combat
Anthony drops Paint #2
Jeff's Gunner first all three RL's at Anthony. He needs a 5 to hit his front - RL1 - 6 4, hit for 6 6 damage. All stopped by plastic.
RL2 - 3 2 hit for 1 1 damage. All stopped by plastic.
RL3 - 2 5 hit for 1 4 damage. All stopped by plastic.
Anthony takes a hazard and drops debris.

End of Turn
Rene needs a 6 or less to catch fire - 1 5. No FE. 1 point to all components. Explode on 1 - 6, safe.
Randy needs a 3 or less to catch fire - 1 3, safe.
Rene drops Oil

Turn 14 Phase 1
Speed

Holding for Anthony & Jeff...



Gate 1 - Roger BW - Dolichognatha - Compact, Electric PP, Driver Only, Laser front, 4 tires (both front tires damaged), Guards Front and Back (front right destroyed), +2 Computer, +1 Gunner, Metal over Plastic

Gate 2 - Rene - Leonato VII - Mid-Sized, Electric PP, Driver with GL (dead), 2 RL’s Front, Flaming Oil Jet Back, 4 tires (front right & both back wheels gone), Guards Front and Back (front right destroyed), Bumper Spikes Front, Metal over Plastic

Gate 3 - Randy - LiaTriNet - Luxury, Electric PP, Driver Only (Tovan) (wounded), 2 RR Front, RR in Turret, Dropped Liquid Back, 4 tires (all wheels gone), Guards Back, Metal over Fireproof Plastic, Metal gone front and back, Underbody armor breached

Gate 4 - Anthony - Hammer - Luxury, Electric PP, Driver and Gunner, RR in Turret, 2 RR Front, Paint Spray Back, 4 tires, Guards Front and Back

Gate 5 - Jeff - Luxury, Electric PP, Driver and Gunner, 3 Rocket Launchers Front, 4 tires (all damaged), Guards Front and Back, Metal over Plastic

Gate 6 - Billy - The Worm - Luxury, Driver and Gunner (both Dead), 2 Small Bore Front, MG Left, Small Bore Right (destroyed), Spike Dropper Back, 4 tires (all damaged), Guards Front and Back, Plastic armor, Left side and Right side armor breached, PP damaged

T13P3 - Combat

Steve Jackson Games

Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

T13P3 - Combat
None

Turn 13 Phase 4
Movement
None

Combat

Holding for Jeff...


Tuesday, June 23, 2015

T13P3 - movement concluded

Steve Jackson Games

Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

T13P3 - movement concluded

Jeff moves straight

Combat

Holding for Jeff...


T13P2 - Combat

Steve Jackson Games

Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

T13P2 - Combat

None

Turn 13 Phase 3
Movement

Anthony moves straight
Billy moves straight

Holding for Jeff...



T13P1 - Combat

Steve Jackson Games

Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

T13P1 - Combat

Anthony's Gunner fires the RR's at Rene again. He needs a 4 to hit the back armor. RR1 - 1 6, hit for 3 1. Metal stops some and plastic stops the rest.
RR2 - 2 2, hit for 6 1. Metal stops some and is reduced; plastic stops the rest.
RR3 - 1 5, hit for 3 4. Metal stops some and plastic stops the rest.

Rene fires both RL's at Jeff. He needs a -1 to hit the right side so auto hit. RL1 damage is 3 6, damaging the plastic armor.
RL2 damage is 2 6, damaging the plastic armor.

Randy fires all 3 RR's at Rene again. He also auto hits. RR1 damage is 5 6. The metal stops part of it and is destroyed. The plastic stops some and is destroyed. Some goes internal and randomly hits the PP for another chance of fire at the end of turn.
RR2 damage is 4 2, all internal. This hits the driver and the driver is killed.
RR3 damage is 3 6, also all internal. This also hits the driver and passes through to the right side plastic.

Rene drops another obstacle.

Turn 13 Phase 2
Movement
None

Combat

Holding for Jeff...


Thursday, June 18, 2015

T13P1 - Movement

Steve Jackson Games

Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

T13P1 - Movement

Anthony makes a D1 bend right.
Billy moves straight.
Jeff makes a D1 drift left. He needs a 2 to keep control - 1. CT1: 2 6 -2 speed -2 skill -2 diff = 2, trivial skid & -3 to hit. He conforms Rene back and some clockwise on the back left corner.

Combat

Holding for...

Anthony
Jeff
Rene
Randy


T13P1 - Speed

Steve Jackson Games

Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

T13P1 - Speed

Billy slows to 25
Anthony accelerates to 25
Jeff accelerates to 20
Roger comes to a stop

Movement

Holding for Anthony...


updated walkarounds

Steve Jackson Games

Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

T13P1 - Speed

Still holding for Jeff, who asked for updated walkarounds to be posted...

Gate 1 - Roger BW - Dolichognatha - Compact, Electric PP, Driver Only, Laser front, 4 tires (both front tires damaged), Guards Front and Back (front right destroyed), +2 Computer, +1 Gunner, Metal over Plastic

Gate 2 - Rene - Leonato VII - Mid-Sized, Electric PP, Driver with GL, 2 RL’s Front, Flaming Oil Jet Back, 4 tires (front right and back left wheels gone), Guards Front and Back (front right destroyed), Bumper Spikes Front, Metal over Plastic

Gate 3 - Randy - LiaTriNet - Luxury, Electric PP, Driver Only (Tovan), 2 RR Front, RR in Turret, Dropped Liquid Back, 4 tires (all wheels gone), Guards Back, Metal over Fireproof Plastic, Metal gone front and back, Underbody armor breached

Gate 4 - Anthony - Hammer - Luxury, Electric PP, Driver and Gunner, RR in Turret, 2 RR Front, Dropped Gas Back, 4 tires, Guards Front and Back

Gate 5 - Jeff - Luxury, Electric PP, Driver and Gunner, 3 Rocket Launchers Front, 4 tires (all damaged), Guards Front and Back, Metal over Plastic

Gate 6 - Billy - The Worm - Luxury, Driver and Gunner (both Dead), 2 Small Bore Front, MG Left, Small Bore Right (destroyed), Spike Dropper Back, 4 tires (all damaged), Guards Front and Back, Plastic armor, Left side and Right side armor breached, PP damaged

Wednesday, June 17, 2015

T12P3 - Movement Concluded

Steve Jackson Games

Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

T12P3 - Movement Concluded


Also - just uploaded a new video - it's a co write with my Nashville friends Steve Rempis​ & Angie Perrault​ - hope you enjoy it!

https://www.youtube.com/watch?v=GogbyomaJDk



Anthony makes a D1 right bend.
Jeff moves straight 1/2". He pushed Rene back into his own Flaming Oil, but first we roll for Jeff hitting the Obstacle that was under Rene...
His tire damage is 6(3) 5(2) 5(2) 5 (2) and he takes a hazard.
Rene's damage from the oil - Underbody 4(2) - Tires 1(0) 4(2) 5(3) - he loses the wheel on the back right and he takes a burn mod.

Combat
None

Turn 12 Phase 4
Movement
None

Combat
Randy takes damage from Oil again - U: 4(2) - breached but no internal damage

Turn 12 Phase 5
Movement
Billy moves straight

Combat
None

End of Turn
Rene has a 3/2 burn mod from this turn. Rolled a 4 2 - no fire.

Turn 13 Phase 1
Speed

Holding for Anthony & Jeff...


T12P2 - Combat

Steve Jackson Games

Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

T12P2 - Combat

Oil #8 ignites.
Rene fires both RL's at Jeff. He needs a 1 to hit, so auto hit on Jeff's front. First damage is 3 4. Metals stops some and plastic takes the rest. Second damage is 5 4. Metal stops some and is reduced and plastic takes the rest.
Jeff drops an obstacle and takes a hazard.

Turn 12 Phase 3
Movement
Billy moves straight.

Holding for Anthony...


T12P1 - Combat

Steve Jackson Games

Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

T12P1 - Combat

Anthony fires all three RR's at Rene's back. He needs a 5 to hit. First hits on a 3 6 for 5 2. Metal stops some and is reduced. Plastic stops the rest. Second hits on a 4 4 for 4 2. Metal stops some and plastic stops the rest. Third hits on a 3 2 for 2 2. Metal stops some and plastic stops the rest.
Jeff fires all three RL's at Rene's front. He needs a 0, so no to hit roll necessary. First one does 4 6 damage. Metal stops some and is destroyed. Plastic stops the rest. Second one does 1 1, all to plastic. Third one does 4 5, all to plastic.
Roger fires at Billy's left side with his Laser. He needs a 6 to hit and rolls a 5 4. Damage is 1 4 1 and all goes internal. It randomly affects the crew, killing the driver. Billy is out, but will be back next event!
Rene drops more Oil.
Randy fires all three RR's at Rene's left side. He needs a 4. First hits on a 2 3 for 5 3. Metal stops some and is reduced. Plastic stops the rest. Second hits on a 5 2 for 2 2. Metal stops some and plastic stops the rest. Third hits on a 2 2 for 6 3. Metal stops some and is reduced. Plastic stops the rest.
Billy takes a hazard, needing a 4 to keep control - 6, safe.
Rene takes a hazard and drops an obstacle. He's at zero so he's safe.

Turn 12 Phase 2
Movement
None

Combat

Holding for Rene...





Tuesday, June 16, 2015

T12P1 - Movement Concluded

Steve Jackson Games

Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

T12P1 - Movement Concluded

Jeff moves straight
Anthony makes a D1 right bend
Rene moves straight and collides with Jeff

Head-on Collision - total speed is 40 - 3D damage - 5 4 4. Bumper Spikes give an extra 1D to Jeff - 4.
Rene's metal armor stops some of the damage and is reduced in the process - plastic armor takes the rest.
Jeff's metal armor stops some of the damage and is reduced in the process - plastic armor takes the rest.
They each drop an obstacle.
Rene's speed drops to zero and he stops in front of Jeff. Jeff's speed drops to 10.
Rene needs a 1 to avoid concussion and Jeff needs a 2 - auto safe on each.
Rene takes a D1 hazard and Jeff takes a D2 hazard - both safe.

Roger moves straight back 1/4" then pivots on the back right corner to point straight south.

Combat

Holding for everyone except Roger...


Monday, June 15, 2015

T12P1 - Movement begins

Steve Jackson Games

Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

T12P1 - Movement begins

Jeff defers to Billy
Billy makes a D4 left bend, needing a 4 to keep control - 5

Holding for Jeff...