Tuesday, February 17, 2015

T2P3 - Combat

T2P3 - Combat

Jeff's Gunner fires the front three linked RL's at Billy. He needs a 6 to hit. First hits on a 5 2 for 6 4 damage. Second hits on a 6 5 for 3 4 damage. Third hits on a 6 4 for 6 4 damage.

Billy's right side is hit with all three - armor is NOT breached. An obstacle is created and he takes a D3 haz. He needs a 4 to keep control - safe on a 5.

Billy's Driver triggers the Spike Dropper, causing a spike counter.

Turn 2 Phase 4
Movement
None

Combat

Holding for...

Billy's Gunner
Rene
Roger


Gate 1 - Roger BW - Dolichognatha - Compact, Electric PP, Driver Only, Laser front, 4 tires, Guards Front and Back, +2 Computer, +1 Gunner

Gate 2 - Rene - Leonato VII - Mid-Sized, Electric PP, Driver Only, 2 Rockets Front, Dropped Liquid Back, 4 tires, Guards Front and Back

Gate 3 - Randy - LiaTriNet - Luxury, Electric PP, Driver Only (Tovan), 2 Small Bore Front, Small Bore in Turret, Dropped Liquid Back, 4 tires, Guards Back

Gate 4 - Anthony - Hammer - Luxury, Electric PP, Driver and Gunner, Small Bore in Turret, 2 Small Bore Front, Dropped Gas Back, 4 tires, Guards Front and Back

Gate 5 - Jeff - Luxury, Electric PP, Driver and Gunner, 3 Rocket Launchers Front, 4 tires, Guards Front and Back

Gate 6 - Billy - The Worm - Luxury, Driver and Gunner, 2 Small Bore Front, Small Bore Left, Small Bore Right, Spike Dropper Back, 4 tires, Guards Front and Back, Plastic armor

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