Saturday, May 16, 2015
T8P3 - Rene's Movement
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T8P3 - Rene's Movement
Rene moves straight, colliding with Randy. I realize that I failed to list Rene's Bumper Spikes on his walk around, but that die was only a 2. He hits at 40 mph for 3d damage - 1 3 6. The Bumper Spikes add a die to damage given, which was a 2. Rene's front metal armor absorbed all his damage and is reduced. Randy's metal armor absorbs some of the damage and is destroyed. The plastic underneath takes the rest and is not breached. They each drop obstacles and Rene drops to 20.
They each need a 2 or better to avoid concussion - no roll, auto safe.
D2 hazard to each. No control roll needed.
Rene conforms Randy. Rene crosses Randy's obstacle. His tires take damage - (FL FR BL BR) 4(1) 5(2) 4(1) 5(2) and he suffers a D3 hazard. He needs a 3 to keep control - 6.
Randy's tire damage is 6(3) 4(1) 5(2) 4(1). He takes a D3 hazard but needs no control roll at zero.
Roger fishtails 30 deg CCW. Holding for Roger's movement...
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