T3P1 - movement concluded
Roger makes a D3 drift right
Combat
Also - I caught an error I made... Billy's Driver had turned the Spike Dropper on auto and I forgot to have him drop one in Phase 5 movement - if this would have changed something you did for speed and/or movement in Phase 1 let me know...
Holding for...
Rene
Billy
Jeff
Roger
Saturday, February 28, 2015
Friday, February 27, 2015
T3P1 - more movement
T3P1 - more movement
Billy makes a D5 left bend. He drops to -6 HC and needs a 4 to keep control. He rolls a 2 and goes to Crash Table 1. He rolls a 3 1, +2 difficulty = 6. A vector arrow is placed and he will perform a moderate skid. He gets -6 to hit for the rest of the turn.
Jeff makes a D1 left bend.
Holding for Roger's movement...
Billy makes a D5 left bend. He drops to -6 HC and needs a 4 to keep control. He rolls a 2 and goes to Crash Table 1. He rolls a 3 1, +2 difficulty = 6. A vector arrow is placed and he will perform a moderate skid. He gets -6 to hit for the rest of the turn.
Jeff makes a D1 left bend.
Holding for Roger's movement...
Thursday, February 26, 2015
Wednesday, February 25, 2015
T3P1 - Speed
T3P1 - Speed
Jeff slows to 30
Randy accelerates to 40
Anthony accelerates to 40
Billy makes no reply and maintains 35
Rene accelerates to 40
Roger accelerates to 30
Movement
Randy defers
Anthony moves straight
Holding for Rene's movement...
Jeff slows to 30
Randy accelerates to 40
Anthony accelerates to 40
Billy makes no reply and maintains 35
Rene accelerates to 40
Roger accelerates to 30
Movement
Randy defers
Anthony moves straight
Holding for Rene's movement...
Tuesday, February 24, 2015
T2P5 - Combat
T2P5 - Combat
Roger fires his Laser at Billy again. He needed a 5 to hit and hit on a 4 2 for 2 4 4 damage. Debris is dropped.
Billy needs a 4 to keep control and rolls a 5.
End of Turn
No chance of fire
Turn 3 Phase 1
Speed
Holding for speed from...
Jeff
Billy
Rene
Roger
Roger fires his Laser at Billy again. He needed a 5 to hit and hit on a 4 2 for 2 4 4 damage. Debris is dropped.
Billy needs a 4 to keep control and rolls a 5.
End of Turn
No chance of fire
Turn 3 Phase 1
Speed
Holding for speed from...
Jeff
Billy
Rene
Roger
Monday, February 23, 2015
T2P5 - movement concluded
T2P5 - movement concluded
Jeff makes a D5 right bend
Roger moves straight 1/2"
Combat
Holding for...
Randy
Billy's Gunner
Rene
Roger
Jeff makes a D5 right bend
Roger moves straight 1/2"
Combat
Holding for...
Randy
Billy's Gunner
Rene
Roger
Sunday, February 22, 2015
Friday, February 20, 2015
Wednesday, February 18, 2015
T2P5 - Movement begins
T2P5 - Movement begins
Jeff defers
Randy makes a D2 left bend.
Anthony moves straight.
Holding for Billy to move or defer...
Jeff defers
Randy makes a D2 left bend.
Anthony moves straight.
Holding for Billy to move or defer...
T2P3 - Combat
T2P3 - Combat
None
(no reply from Billy)
Turn 2 Phase 4
Holding for Jeff to move or defer
None
(no reply from Billy)
Turn 2 Phase 4
Holding for Jeff to move or defer
Tuesday, February 17, 2015
T2P3 - Combat
T2P3 - Combat
Jeff's Gunner fires the front three linked RL's at Billy. He needs a 6 to hit. First hits on a 5 2 for 6 4 damage. Second hits on a 6 5 for 3 4 damage. Third hits on a 6 4 for 6 4 damage.
Billy's right side is hit with all three - armor is NOT breached. An obstacle is created and he takes a D3 haz. He needs a 4 to keep control - safe on a 5.
Billy's Driver triggers the Spike Dropper, causing a spike counter.
Turn 2 Phase 4
Movement
None
Combat
Holding for...
Billy's Gunner
Rene
Roger
Gate 1 - Roger BW - Dolichognatha - Compact, Electric PP, Driver Only, Laser front, 4 tires, Guards Front and Back, +2 Computer, +1 Gunner
Gate 2 - Rene - Leonato VII - Mid-Sized, Electric PP, Driver Only, 2 Rockets Front, Dropped Liquid Back, 4 tires, Guards Front and Back
Gate 3 - Randy - LiaTriNet - Luxury, Electric PP, Driver Only (Tovan), 2 Small Bore Front, Small Bore in Turret, Dropped Liquid Back, 4 tires, Guards Back
Gate 4 - Anthony - Hammer - Luxury, Electric PP, Driver and Gunner, Small Bore in Turret, 2 Small Bore Front, Dropped Gas Back, 4 tires, Guards Front and Back
Gate 5 - Jeff - Luxury, Electric PP, Driver and Gunner, 3 Rocket Launchers Front, 4 tires, Guards Front and Back
Gate 6 - Billy - The Worm - Luxury, Driver and Gunner, 2 Small Bore Front, Small Bore Left, Small Bore Right, Spike Dropper Back, 4 tires, Guards Front and Back, Plastic armor
Jeff's Gunner fires the front three linked RL's at Billy. He needs a 6 to hit. First hits on a 5 2 for 6 4 damage. Second hits on a 6 5 for 3 4 damage. Third hits on a 6 4 for 6 4 damage.
Billy's right side is hit with all three - armor is NOT breached. An obstacle is created and he takes a D3 haz. He needs a 4 to keep control - safe on a 5.
Billy's Driver triggers the Spike Dropper, causing a spike counter.
Turn 2 Phase 4
Movement
None
Combat
Holding for...
Billy's Gunner
Rene
Roger
Gate 1 - Roger BW - Dolichognatha - Compact, Electric PP, Driver Only, Laser front, 4 tires, Guards Front and Back, +2 Computer, +1 Gunner
Gate 2 - Rene - Leonato VII - Mid-Sized, Electric PP, Driver Only, 2 Rockets Front, Dropped Liquid Back, 4 tires, Guards Front and Back
Gate 3 - Randy - LiaTriNet - Luxury, Electric PP, Driver Only (Tovan), 2 Small Bore Front, Small Bore in Turret, Dropped Liquid Back, 4 tires, Guards Back
Gate 4 - Anthony - Hammer - Luxury, Electric PP, Driver and Gunner, Small Bore in Turret, 2 Small Bore Front, Dropped Gas Back, 4 tires, Guards Front and Back
Gate 5 - Jeff - Luxury, Electric PP, Driver and Gunner, 3 Rocket Launchers Front, 4 tires, Guards Front and Back
Gate 6 - Billy - The Worm - Luxury, Driver and Gunner, 2 Small Bore Front, Small Bore Left, Small Bore Right, Spike Dropper Back, 4 tires, Guards Front and Back, Plastic armor
Monday, February 16, 2015
T2P3 - more movement
T2P3 - more movement
Billy makes a D2 left bend. He needs a 2 to keep control and rolls a 6.
Rene moves straight.
Holding for Jeff's movement...
Billy makes a D2 left bend. He needs a 2 to keep control and rolls a 6.
Rene moves straight.
Holding for Jeff's movement...
Saturday, February 14, 2015
T2P3 - movement begins
T2P3 - movement begins
Jeff defers
Randy makes a D1 left bend
Anthony makes a D1 left bend
Holding for Billy to move or defer...
Jeff defers
Randy makes a D1 left bend
Anthony makes a D1 left bend
Holding for Billy to move or defer...
Friday, February 13, 2015
T2P1 - Combat
T2P1 - Combat
None
no reply from Rene
Turn 2 Phase 2
Movement
Jeff moves 1/2" straight
Randy moves 1/2" straight
Anthony moves 1/2" straight
Combat
Holding for...
Jeff
Anthony
Billy
Rene
Roger
None
no reply from Rene
Turn 2 Phase 2
Movement
Jeff moves 1/2" straight
Randy moves 1/2" straight
Anthony moves 1/2" straight
Billy moves 1/2" straight
Rene moves 1/2" straight
Holding for...
Jeff
Anthony
Billy
Rene
Roger
Wednesday, February 11, 2015
Tuesday, February 10, 2015
T2P1 - movement begins
T2P1 - movement begins
Jeff defers
Randy moves straight
Anthony makes a D1 left bend
Holding for Billy to move or defer...
Jeff defers
Randy moves straight
Anthony makes a D1 left bend
Holding for Billy to move or defer...
Monday, February 9, 2015
T2P1 - Speed
T2P1 - Speed
Jeff accelerates to 35
Randy accelerates to 35
Anthony accelerates to 35
Billy accelerates to 35
Rene accelerates to 35
Roger accelerates to 25
Holding for Jeff to move or defer...
Jeff accelerates to 35
Randy accelerates to 35
Anthony accelerates to 35
Billy accelerates to 35
Rene accelerates to 35
Roger accelerates to 25
Holding for Jeff to move or defer...
T1P1 - Combat
T1P1 - Combat
None
Turn 1 - End of Turn
Billy has a burn mod of 1 - no chance of fire
HC is recovered
Turn 2 Phase 1
Speed
Holding for...
Jeff
Billy
Rene
Roger
None
Turn 1 - End of Turn
Billy has a burn mod of 1 - no chance of fire
HC is recovered
Turn 2 Phase 1
Speed
Holding for...
Jeff
Billy
Rene
Roger
Saturday, February 7, 2015
T1P5 - movement concluded
T1P5 - movement concluded
Rene makes a D2 left bend
Jeff moves straight
Combat
Holding for...
Randy
Anthony
Rene
Rene makes a D2 left bend
Jeff moves straight
Combat
Holding for...
Randy
Anthony
Rene
T1P5 - some movement
T1P5 - some movement
Randy moves straight
Anthony makes a D2 left bend
Holding for Billy to move or defer...
Randy moves straight
Anthony makes a D2 left bend
Holding for Billy to move or defer...
T1P5 - movement begins
First - a correction - I had a typo in my last update. The burn mod is 1 and the duration is zero, not 1.
T1P5 - movement begins
Jeff defers
Holding for Randy...
T1P5 - movement begins
Jeff defers
Holding for Randy...
Friday, February 6, 2015
T1P4 - Combat
T1P4 - Combat
Roger fires his Laser front at Billy. Range is -3, speed is -1, +2 computer and +1 skill - 7 to hit, 5 2 hit! Damage is 3D - 5 3 1. Billy's left side is hit for 9 points to his plastic armor, taking a burn mod of 1 with a duration of 1. Billy also takes a D2 hazard.
Turn 1 Phase 5
Movement
Holding for Jeff to move or defer...
Gate 1 - Roger BW - Dolichognatha - Compact, Electric PP, Driver Only, Laser front, 4 tires, Guards Front and Back, +2 Computer, +1 Gunner
Gate 2 - Rene - Leonato VII - Mid-Sized, Electric PP, Driver Only, 2 Rockets Front, Dropped Liquid Back, 4 tires, Guards Front and Back
Gate 3 - Randy - LiaTriNet - Luxury, Electric PP, Driver Only (Tovan), 2 Small Bore Front, Small Bore in Turret, Dropped Liquid Back, 4 tires, Guards Back
Gate 4 - Anthony - Hammer - Luxury, Electric PP, Driver and Gunner, Small Bore in Turret, 2 Small Bore Front, Dropped Gas Back, 4 tires, Guards Front and Back
Gate 5 - Jeff - Luxury, Electric PP, Driver and Gunner, 3 Rockets Front, 4 tires, Guards Front and Back
Gate 6 - Billy - The Worm - Luxury, Driver and Gunner, 2 Small Bore Front, Small Bore Left, Small Bore Right, Dropped Solid Back, 4 tires, Guards Front and Back, Plastic armor
Roger fires his Laser front at Billy. Range is -3, speed is -1, +2 computer and +1 skill - 7 to hit, 5 2 hit! Damage is 3D - 5 3 1. Billy's left side is hit for 9 points to his plastic armor, taking a burn mod of 1 with a duration of 1. Billy also takes a D2 hazard.
Turn 1 Phase 5
Movement
Holding for Jeff to move or defer...
Gate 1 - Roger BW - Dolichognatha - Compact, Electric PP, Driver Only, Laser front, 4 tires, Guards Front and Back, +2 Computer, +1 Gunner
Gate 2 - Rene - Leonato VII - Mid-Sized, Electric PP, Driver Only, 2 Rockets Front, Dropped Liquid Back, 4 tires, Guards Front and Back
Gate 3 - Randy - LiaTriNet - Luxury, Electric PP, Driver Only (Tovan), 2 Small Bore Front, Small Bore in Turret, Dropped Liquid Back, 4 tires, Guards Back
Gate 4 - Anthony - Hammer - Luxury, Electric PP, Driver and Gunner, Small Bore in Turret, 2 Small Bore Front, Dropped Gas Back, 4 tires, Guards Front and Back
Gate 5 - Jeff - Luxury, Electric PP, Driver and Gunner, 3 Rockets Front, 4 tires, Guards Front and Back
Gate 6 - Billy - The Worm - Luxury, Driver and Gunner, 2 Small Bore Front, Small Bore Left, Small Bore Right, Dropped Solid Back, 4 tires, Guards Front and Back, Plastic armor
T1P3 - combat
T1P3 - combat
None (no reply from Roger)
Turn 1 Phase 4
Movement
None
Turn 1 Phase 4
Combat
Holding for all except Anthony
None (no reply from Roger)
Turn 1 Phase 4
Movement
None
Turn 1 Phase 4
Combat
Holding for all except Anthony
Thursday, February 5, 2015
Wednesday, February 4, 2015
T1P3 - movement deferred
T1P3 - movement deferred
Jeff defers movement.
Holding for Randy to move or defer...
Jeff defers movement.
Holding for Randy to move or defer...
Tuesday, February 3, 2015
T1P2 - Combat
T1P2 - Combat
None
also - second no reply from Billy & Rene
Turn 1 Phase 3
Movement
Holding for Jeff to move or defer...
None
also - second no reply from Billy & Rene
Turn 1 Phase 3
Movement
Holding for Jeff to move or defer...
Monday, February 2, 2015
T1P1 - Combat
T1P1 - Combat
None
Note there was no reply from Jeff, Billy or Rene.
Turn 1 Phase 2
Movement
None
Combat
Holding for everyone except Randy...
None
Note there was no reply from Jeff, Billy or Rene.
Turn 1 Phase 2
Movement
None
Combat
Holding for everyone except Randy...
Sunday, February 1, 2015
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