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T10P5 - Combat
Jeff's Gunner fires all three front RL's at Rene. He needs a 4 to hit with each. First hits on a 5 2 for 3 6 damage. Some damage is stopped by metal and some metal is lost. Plastic underneath stops the rest.
Second misses on a 2 1.
Third hits on a 2 4 for 4 1 damage. Metals stops some and plastic catches the rest.
An obstacle is dropped. Rene is at zero so no control roll needed.
End of Turn
Jeff's Gunner fires all three front RL's at Rene. He needs a 4 to hit with each. First hits on a 5 2 for 3 6 damage. Some damage is stopped by metal and some metal is lost. Plastic underneath stops the rest.
Second misses on a 2 1.
Third hits on a 2 4 for 4 1 damage. Metals stops some and plastic catches the rest.
An obstacle is dropped. Rene is at zero so no control roll needed.
End of Turn
Rene still has a burn mod of 3/2 for this and next turn. His fire roll is 6 3 - safe.
Turn 11 Phase 1
Speed
Holding for...
Billy
Jeff
Anthony
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