Wednesday, June 17, 2015

T12P1 - Combat

Steve Jackson Games

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T12P1 - Combat

Anthony fires all three RR's at Rene's back. He needs a 5 to hit. First hits on a 3 6 for 5 2. Metal stops some and is reduced. Plastic stops the rest. Second hits on a 4 4 for 4 2. Metal stops some and plastic stops the rest. Third hits on a 3 2 for 2 2. Metal stops some and plastic stops the rest.
Jeff fires all three RL's at Rene's front. He needs a 0, so no to hit roll necessary. First one does 4 6 damage. Metal stops some and is destroyed. Plastic stops the rest. Second one does 1 1, all to plastic. Third one does 4 5, all to plastic.
Roger fires at Billy's left side with his Laser. He needs a 6 to hit and rolls a 5 4. Damage is 1 4 1 and all goes internal. It randomly affects the crew, killing the driver. Billy is out, but will be back next event!
Rene drops more Oil.
Randy fires all three RR's at Rene's left side. He needs a 4. First hits on a 2 3 for 5 3. Metal stops some and is reduced. Plastic stops the rest. Second hits on a 5 2 for 2 2. Metal stops some and plastic stops the rest. Third hits on a 2 2 for 6 3. Metal stops some and is reduced. Plastic stops the rest.
Billy takes a hazard, needing a 4 to keep control - 6, safe.
Rene takes a hazard and drops an obstacle. He's at zero so he's safe.

Turn 12 Phase 2
Movement
None

Combat

Holding for Rene...





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