Wednesday, July 15, 2015

T23P3 - Speed

Steve Jackson Games

Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

T23P3 - Speed
Roger maintains 5

Movement
Jeff moves straight

Combat
None

Turn 23 Phase 4
Speed
Roger maintains 5

Movement
Jeff makes a 'less than' D1 left. He needs a 2 keep control - 6, safe.

Combat
Jeff fires point blank at the back of Roger with all three RL's. He needs a 3 to hit.
RL1 - 5 3, hit for 5 6 - metal is destroyed and plastic takes the rest
RL2 - 6 4, hit for 4 5 - plastic takes it all
RL3 - 6 3, hit for 4 3 - plastic is destroyed and some goes internal
Roger drops an obstacle and takes a hazard.

Turn 23 Phase 5
Speed
Roger accelerates to 10

Jeff moves straight over the obstacle. While looking for the rules on hitting debris and obstacles I found the explosion rules. Rene's car is being replaced with 5 debris counters dropped from a foot above the board. I will replicate this virtually as best I can...

The rules are very clear that if you start the phase on top of debris or obstacle it does NOT affect you that phase, so Jeff gets a clear straight movement.
He rear ends Roger at 60 minus Roger's 10 for a ram speed of 50. 5D damage: 1 1 3 3 1. Jeff's plastic armor takes it all. Roger's missing back armor allows the damage to go internal, killing the driver.
Jeff's forward motion stops and they are both now going 35 mph. Jeff needs a 3 to avoid concussion: 4 4, safe. He takes a haz and needs a 4 to keep control: 6, safe.
Roger takes a D5 haz (D3 from collision and extra D2 because driver hurt or killed). He needs a 2 to keep control - 4, safe.

Roger, now moving 35, moves straight.

Combat
None

Turn 23 End of Turn
Randy continues to burn. Explode on a 1 - 6, safe.
Anthony continues to burn.
Both paints on the map disappear.

Turn 24 Phase 1
Speed

Holding for Jeff and Anthony...


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